2/3/2024 0 Comments Wings 3d materials not workingThis would also be a good time to rename the imageplanes to their respective views and lock them. After positioning the plan views, you should have something like this picture. When using orthographic mode with wireframe, the second way actually works quite well. Some people find that they like the plans overlaid in the middle, but I find it works better to place the plans outside and beyond the work area. (Since all three views are on the same image and to the same scale, there's no need to chop it up and make separate images - unless you really want to.) Rotate and position the plans such that the three views are in alignment. Now duplicate the image plane containing the plan views twice. Now your plans will be to scale.Īfter making the plans to scale, unlock the temporary cube made for sizing reference and delete it. (You may also need to move the wingspan into alingment as well.) You should have something like the following picture when completed. Also remember that you can snap to a planar view by hitting X,Y,Z or X,Y,Z + Shift on the keyboard.) Select the image plane and Scale Uniform until the wingspan matches the elongated cube. (Orthogonal view prevents perspective distortion when using plans as reference. I suggest leaving it and the outliner window opened to one side where it is convenient.) The cube will be a temporary reference for scaling the image-plane containing the plans. (This is easy and fast if you have the geometry graph window open. Set the cube to wireframe mode and lock it. Find the dimension that lies on the axis of the wingspan in the plans, and set it to 17.75. Now from the right-click menu, right click on the Cube option. For the purposes of modeling here, let's assume from now on that 1 Wings-unit = 1m. ( ) Wings does not specify dimensional units, and uses an arbitrary dimension known as a Wings-unit. In the case of the Junkers F13, the wingspan is 17.75m. This will be the one upon which to size your reference cube. Observe the coordinate axes in the modeling space and note which one lines up with the wingspan dimension on the plans. We will scale the image now, since it's easier to do so at this stage. After opening, it should look something like the image below.Īfter bringing in the plans, we want them to be to scale. Start out by bringing up the right-click menu in the geometry window. Some features/commands may not be available if you do not have this set. Note: if you're still relatively new to Wings 3D, this would be the time to enable Advanced Menus from the Edit|Preferences menu. This will be for you to decide, but do note these options are available for your own particular style of workflow. Or you can do manual versioning of the file using Save As again. You may also setup Wings to do progressive saves, in which it will save after a certain amount of time with a progressive sequence number. Of course it will be empty now, but this makes it easier later on since all you'll have to do is quick-save from now on. Save JunkersF13.wings in a directory where you plan on keeping your other. The ones I will be using can be found at, but if you can find better - feel free to use those plans instead. There are various plans available for this aircraft on the internet. 4 Making the aircraft available to other apps.The object still preserves the UV mapping, so it's easy to assign a new material to it (select the whole object, in Face mode use the context option Material - RMB option) and then assign the image to it ( "hammer texture.tga") - just drag and drop it over the new material you is going to create. That said, it seems your default material was assigned to the object and then the previous textured material was deleted. So, it's a good idea do not change the default material. That happens because your default material is different of mine. Looking into your file I saw two default materials (default and default2). Well, I don't know what exactly you did, but something is really wrong.
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